So, I am going to tell you there’s lots of good reasons to join us.
Some of those good reasons are in the philosophy page, and some of them are in the games pages.
We hope you agree with our philosophy, and we hope you will want to make games with us.
So what are the good things?
Making Quality Games with Quality People
Work Life Balance
Flexible Hours, Flexible Locations
Equality of Opportunity, Voice, and Pay
Common Decency, and Mutual Respect
Profit Sharing (need to expand on this bit! – see revenue model post)
Job Opportunities Right Now
At this stage we only need a few core people, however, our goal is to recruit the best people, so if you think you have something to offer, are passionate about our projects, then please don’t hesitate to get in touch.
Also, we only hire good people. By this, we try to say, if you are an asshole, then go away. We want team players, good people, kind people, passionate people, fun people.
If we hire well, and continue to do so we have a chance of preserving that makes this job so great. Working with great people doing what we love.
CTO – as the Chief Technical Officer you will be the technical brains of the company, advising on all matters technical, including game engines, as well as making key hires when we are ready to do so.
CCO – as a Chief Creative Officer you will be in charge of setting the style for the company, projects, as well as making key hires when the time comes. What I meant to say is the first thing a gamer buys is the art. It’s what we see first, it’s our instant response, to find out more, or to scroll on. Without that art, everything we do may fail.
CMO – I am hoping that stands for Chief Marketing Officer. But I am not sure that is who we need. We need one person who sells everything we do, who creates a community, feeds and nurtures it. Someone who loves talking as much as I do, but has the time to talk to our community. Because, if nobody hears about the game, then there will be no players, and no money, and no more team, and no more games. And that’s no fun.
Contact us at jobs@insanegorilla.com.
Job Opportunities After Funding
Lead Programmer
Lead Art
Audio – I am sorry we couldn’t take you in the first round. Is there a role called Chief Audio or Sonic Officer?! Well, the reason I am sorry we couldn’t take you is I have always firmly believe that audio is 50% of the game. Turn off the music and half the feeling and atmosphere is gone. Turn off the sound and it may as well not be happening. Sound makes the moving art real, and they pack it with feeling. What do we really need? Based on the best that I know, someone who can equally source sound effects as they can source good music. Will you be a freelancer for now? Until the money is in, it is sadly so…
Marketing – I think we have a CMO. Are we really hiring another one? CMO? Help me out here?