Working title. Work in Progress page!
A big world game…
It’s 3am. I need to go to bed. Saving the best for last, for now…
Feudal is Minecraft meets Mount & Blade, with a nod to Civilisation.
It’s both single player, and co-op multiplayer, much like games like Valheim.
You have the freedom to play it alone, or to add & remove friends as you see fit.
Work your way up from nothing to become a Lord of all you see.
Use your wits and fighting skills to prove your worth.
Grow Farms into Villages, Villages into Towns, and gain Wealth from your work.
Gain Glory and Renown, and attract more followers to your banner.
Build Towers and Keeps manned by your men to defend your lands from threats.
Raise Castles above your lands, as you take on Rival Lords.
Underlying the game is a procedural spawning system which generates rich and believable landscapes which are in fact working systems.
The game uses an aging effect to lay down a landscape, place early elements, factoring in things like soil quality, minerals, before foresting that landscape.
It then uses basic systems place the first farms and villages, and then connects those with footpaths. Footpaths are markers of passage, and with repeated passage turn into roads. The traffic being decided by the rules of trade used in the game.
All of this together can build a system which lives before the players, responds to the players, and could live beyond them, or without them.
What I love about the Feudal period we are setting this in is the vibrancy of the colours, and the simplicity of the heraldic designs.
These make for striking and easily recognised looks, which come into their own when playing co-op with friends.